15 January 2010

Guild Wars 2 RACES

Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded gameplay. It is not possible to directly use an original Guild Wars character. However, your original Guild Wars character names will be reserved for your use in Guild Wars 2. The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements.

RACES

- Sylvari; Long ago, a weary soldier planted a strange seed in the depths of the Maguuma Jungle. For centuries, the Pale Tree grew, branches arching over the forest, until at last–twenty five years ago–it bloomed, and the Firstborn stepped into the world. They were followed by their brethren, season after season of sylvari, wide-eyed with wonder and searching for purpose in this strange land. Shaped first by the Dream that nurtured them before they awakened, the sylvari now travel Tyria seeking adventure and their place in the world…

- Norn; They hail from the frozen north–the norn, a race of heroes. These massive, shape-shifting warriors prize individual valor and victory above all. They trust only the power of steel. The norn do not beg or grovel for the favor of the Gods, no. Instead, they revere the spirits of animals and draw strength from them. The norn can assume the form of their sacred totem beasts–bear, snow leopard, raven, and wolf–and call upon their power whenever they do battle, which is often.

- Charr; The thundering sound of their advancing war machines makes the lesser races tremble with fear. They are the charr, and conquest is their birthright. The charr race was forged in the merciless crucible of war. It is all they know; war defines them and their quest for dominion drives them onwards, always onwards. The weakling and the fool find no place among the charr…

- Asura; They may be short in stature, but this subterranean race of magical inventors are intellectual giants. These incredibly intelligent beings use their knowledge and skill with magic and crafting to assert their natural dominance. In the world of the asura, it is not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they delude themselves. All will serve the asura – in due time…

- Human; The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. From the invasion of Ascalon by the savage charr, to the cataclysmic rise of the lost kingdom of Orr from the depths of the sea, mankind has been battered and overwhelmed. They have lost homelands; their prayers go to silent skies. Now, the remaining sons and daughters of man have one last homeland–the nation of Kryta, ruled by Queen Jennah…

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