05 March 2010

Best MMOrpg 2010



Although World of Warcraft stopped by AION to dominate the MMORPG scene, the genre is growing steadily and developers are experimenting with a wide variety of settings and game mechanics, with mixed results. So far this year we've seen the launch of Star Trek Online and Global Agenda, but the Best MMORPG in 2010 still for fantasy line story.

List of Best MMORPG of 2010:


1. Aion: The Tower of Eternity

Aion was first announced and previewed at the May 2006 E3 Expo. It was developed at NCSoft's software design studio in South Korea. The Korean closed beta test began in late 2007, followed by an open beta test in November 2008. A localized Chinese version began closed beta testing in December 2008, with open testing beginning on April 8, 2009.

The game was then localized for Western markets, including North America, Europe, and Australia. NCSoft held six weekend long closed beta tests for North American and European players beginning in June, 2009. An open beta began in September, 2009. During the course of this open beta, the anti-cheat program GameGuard was removed. GameGuard is used in many Asian-market games to stop botting and cheating, but was abandoned for Western markets due to a range of issues experienced during the open beta. GameGuard is still used in the Asian markets.

NCSoft has announced plans for a major update in 2010, including an overhaul of the current CryEngine graphics engine.

2. World of Warcraft (WoW

World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played under Linux and FreeBSD.

World of Warcraft has inspired artists to satirize and/or acknowledge its mark in popular culture. One example is the Emmy Award winning South Park episode "Make Love, Not Warcraft".

The game has also been used to advertise unrelated products, such as Toyota trucks.

In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as Mr. T, William Shatner, and Verne Troyer discussing the virtues of the character classes they play in the game. A Spanish commercial featuring Guillermo Toledo, and a French commercial featuring Jean-Claude Van Damme, were also televised. Two more were shown in November 2008, featuring Ozzy Osbourne and Steve Van Zandt.

World of Warcraft has inspired two board games, World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions) and World of Warcraft: The Adventure Game,produced by Fantasy Flight Games. There is also a trading card game and a collectible miniatures game on the market, both produced by Upper Deck Entertainment.


3. Cabal Online

announced that the game and all subsequent versions had become free-to-play. In North America, OGPlanet had picked up the license for the game and open beta testing began on February 1, 2008. It was also stated that the full release would most likely come by the end of February. On February 28, 2008, the game officially launched in North America, while open beta began in South-East Asia in March 2008. On February 2009 the game launched its first open beta for 'Cabal Global' (GSC).

4. RuneScape

RuneScape—free player-vs-player combat and unbalanced trading—in an attempt to rid the game of trades involving real currency being traded for virtual goods. The updates also affected legitimate players, mostly player-vs-player oriented, who were angered about this, resulting in many of them actively complaining on the forums and in-game via "riots"—virtual protests in which disgruntled players congregated in cities, spamming the chat system with objections to the changes.Jagex issued a Customer Support News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future. During the changes subscription numbers fell by 60,000, although no figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers.

5. Lineage II

The overall reception for Lineage II is mixed, receiving average review scores from various video game rating websites. Scott Stahl of the The Daily Orange praised the game's graphics and design, though he also mentioned that the game "quickly degrades into an incredibly tedious and monotonous process of killing the same monster a thousand different times", and that the character creation options are "incredibly shallow, with maybe two or three different faces and hair styles for each type of character." Andrew Park of Gamespot said that the game "offers either a repetitive grind or a stiff challenge", and is not suitable for casual gamers who can only play an hour or less per day.Allen 'Delsyn' Rausch called the Kamael "an interesting race in that, unlike other Lineage II races, they focus specifically on the warrior path with high-level class paths segregated by sex."

The Chronicle 5: Oath of Blood expansion won the Expansion of the Year award at Stratics Central Editor's Choice Awards 2006, and Lineage II earned an Honorable Mention for the Game of the Year award.

6. Guild Wars (series)

Guild Wars is the first game created by developer ArenaNet. Senior developers from Blizzard Entertainment, some involved in the early development of World of Warcraft,left to create ArenaNet to develop a game which took risks with game design and business model.Guild Wars development was first announced in April 2003. Guild Wars Prophecies, initially marketed simply as Guild Wars, was released in April 2005. Sorrow's Furnace added further playable content to Prophecies in September 2005. Guild Wars Factions was released exactly a year after Prophecies in April 2006 followed six months later by Guild Wars Nightfall in October 2006. A fourth campaign was in development, but after reviewing feedback from fans and the sort of changes they wanted to make, ArenaNet elected to focus on an expansion pack, Guild Wars: Eye of the North, released in August 2007, and Guild Wars 2.

7. Darkfall

Darkfall's first major public revelation was at the game convention E3 in 2006, and while Aventurine did not have a publicly playable version at the time, various industry journalists were shown a standalone demonstration version of the game . From June 2006 onwards, just after E3, the Darkfall development team began releasing bi-weekly developer journals and community question/answer articles, published on the game forum site Warcry.

An announcement on the 11 July 2006 stated that preparations were being made to begin beta , although Aventurine stated it did not have a publisher for Darkfall at this time, and that they were considering the possibility of self-publishing the game . Six months later, on 17 January 2007, Aventurine announced they were in active discussions with prospective partners, distributors, publishers, and technology providers, and that a fully functional and stable beta build was running on remote servers.

8. Club Penguin

Club Penguin has received positive reviews and criticism: the site has been used by positive model when training police in Canada, and it was awarded a "kids' privacy seal of approval" from the Better Business Bureau. Similarly, Brian Ward, a Detective Inspector at the Child Abuse Investigation Command in the United Kingdom, stated that he would far rather children experience a system such as Club Penguin before moving into social networking sites, which provide less protection. In terms of simple popularity, the rapid growth of Club Penguin suggests considerable success, although there are signs that this is leveling out. Nielsen figures released in April, 2008 indicated that in the previous 12 months Club Penguin traffic had shrunk by 7%.

9. Anarchy Online

Free Play not only marked a change in the game's business model, but also a decreased public profile. The fourth expansion pack released in 2006, Lost Eden, did not receive the same amount of promotion or media coverage as its predecessors. Funcom was also in the process of developing and promoting their next MMORPG, Age of Conan, originally scheduled for release in 2006. The game's smaller profile did not affect revenue from the game, which remained "steady" and "stable" between 2005 and 2009. Advertising revenue alone contributed a total of $1,000,000 in profits by 2006 in the Free Play program's second year. Sales of Lost Eden were attributed to Funcom's "higher than expected" profits in 2006.

10. RF Online

A mixture of science fiction and classic fantasy, RF Online (or RFO, as many of its players call it) is set in a distant planet in the Novus system where magic exists alongside high technology. Like most MMORPGs it follows the typical fantasy setting complete with swords and sorcery, but it also emphasizes the three-way Race vs. Race vs. Race (RvRvR) concept and modern/futuristic technology such as mecha and nuclear weapons.

That my list how about you guys??

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