31 January 2012

Allods Psionicist Guide

Class who is destined to become the most unique and rarest in Allods. Psionicist has its own virtues. Known as the CC (crowd control) class fine day, but not many are finding that the ability of PSY DPS caster can outperform others.



Psionicist Racial

League

Gibberling Seer
~ Elevated Insight: Invulnerability dr physical attacks for 5 sec, 2 min cd, ct instant.
Oracle Elf (Update Undaunted
~ Grim prophecy: 2 next attack must be critical, duration 20 s, 2 min cd, ct instant.

Empire

Xadaganian Mentalist
~ Sonic Wave: Stun area for 4 sec, 2 min cd.
Arisen Occultist
~ Mental Fortitude: Invulnerability dr magic attack, for 5 sec. cd 2 min.

Psionicist Talent

Psychic shock: generate astral attack, no cd, ct 1.5 sec.
The first attack for psy, little damage. generally rank 1, rank 2 / 3 for the build shock.

Mental links: create a link with the target, increasing damage by 15%, which consume during an active skill. no cd, ct 3 sec (1.5 with ruby)
min rank 2. obligatory skill psy-owned, this skill requirements for using the twin. with this skill will emerge a new skill "erase memory" instant attack skills, damage doubled if target hp dbawah 30%

Pain transfer: skill attacks, giving effect to psy MO 9/7/5 stack, cd 10 sec, 3 sec ct.
generally rank 3, rank 1 for some of the build. great damage, casting (ct) ​​its annoying.

Pyrokinesis: attacks skill , with 10% chance for extra attack (MO of course). no cd, ct 2.5. rank 2 / 3, I love this skill, its damage HARD, damage + + fits into it.

Twin: twin issue disappear dr who makes us a target. twin taking damage 3 / 2, 5 / 2 x folding. hrs there is a mental link to use this skill. cd 0, ct 0.
min rank 2. a must for psy, this skill created by a steady.

Mental resilience: MO 07/04/11 eliminate stack. 10 sec cd, ct 0.
Rank 2, rank 3 to MO users, AoE build.

Hypnosis: make target to sleep for 30/45/60 sec. mental link / active will of suppression. no cd, ct 4.5 sec (3.5 with ruby)
min rank 1.

Ectoplasmatic form: absorb attacks (except astral damage) depends int psy. 30dtk cd, ct instant, rank 3 for all build.

Mental cleansing: Heal who eliminate toxic effects, bleeding etc but give 4 stack MO. 2.5 ct / 2 / 1, 5 sec (instant with ruby), cd 0.
rank 0 for 3. skill that becomes an argument, who pros say this skill give good heal, the other said this sklill uselesss + extravagant ruby ​​too. the decision is in your hand.

Choke: channeling attack skill. gives attack / 2 sec for 8 sec. the velocity reduced by 50%, and 5 sec silence effect dot is the same skill with psychic shock damage. rank 0 for who hate channeling.

Mental pulse: Stun area 2 / 2, 5 / 3 sec, a radius of 6 yards, making the enemy was thrown. cd + - 21 sec, required for AOE combo.

Temporal acceleration: for 20 sec to increase the velocity and reduces casting skills by 30/40/50%. instant casting, cd 5 min, rank 3 for heavy DPS. cd 5 min!

Wall of Blades: astral attack produces an area 10 yards per second for 6 sec. gives 8 stack MO, cd 0, ct 5 sec, rank 3 for AOE. This skill is cast to the target with high Hp, if not then this skill will be lost when the main target of death.

Seal of health: party buff, HP increase by 10/20/30% for 30 min.

Telekinetic pull: pull enemies in a radius of 20 yards to the middle and make them knockdown. There 15/30/50% chance to stun the target. cd + - 19 sec, ct instant.
Go telekinetic GO ... psi coolest skill, like a black hole. shall rank 3 !!

Speactral Assassin: Dial a clone who resemble the target for 1 min, the clone received 3 x fold attack. ct 3 sec, cd + -2 min. Will active supression.



Some important ruby for PSY

Psychic Shock

Stress Resistance: making mental resilience eliminates additional 1/2/3 MO.
Unending knowledge: increasing Intelligence 3/6/9%.
demonic knowledge: astral attack increases the damage 3/6/9%.
Loop of time: restore Hp, where, a position to condition 10 sec ago. 3 min cd, ct instant.
Astral power: making psy immune to knockdown during the ectoplasmic form and eliminate every 2 sec stun effect / slow with 50/100% chance.

mental links

Link master: reduced casting 0.5/1/1.6 dr s mental link, hypnotic and spectral 0.3/0.6/0.9 sec.
Cruel master: increase damage pd hit targets who will from suppression by 8/16/24%.
Analytic Thought: improving the perception 3/6/9%.
Mind Fire: make 3 Skill casting becomes a target for 20 sec cooldown. ct instant, cd 1 min.
Doppelganger shock: when a twin dies, the target will be hit stun for 3 sec.
Telepathy: increase additional attack chance by 10/05/15% dr pyrokinesis. and 50 chance to pose no additional effect when the attack came MO.

Transfer Pain

Superficial Trance: restoring a whole where for 5 sec. casting this skill will decide smw psy link. cd 5 min (3 min with ruby quick mind)
Mind Bender: 5/10/15% increase conviction.
Medium: to give an astral effect 10 sec pd blight hit the target who telekinetic / mental pulse. additional damage if the target will dhasilkan astral attack.
Telekinesist: improving mental attacks 50/100/150% pulse slow and give effect 25/50/75% for 7 sec.


Build


Allods Psionicist DPS Build

Allods Psionicist Shock Build

Allods Psionicist AoE Build

Allods Psionicist Hybrid Build

Allods Psionicist Fun Build :)


(+) Pross
A very unique class
Ability DPS eminence
Skill CC (control) that amazing (Telekinetic, Mental Pulse, hypnosis, etc.)
Support class who steadily (SOH, AAP, Telepathic Gift, etc.)

(-) Cons
Mental overload "MO" (reduce int 2% / stack)
Casting time "ct" skill that long
Mana management

PSY usually no difficulty in PvP by 1 & off healing classes (scout, mage, warior), to fight the duo class & healer, it takes effort, you play with mouse finger agility all shall resolved. Thanks for your attention. If you have questions or criticisms please convey this post.

Allods Melee Healer Guide

Melee Healer is popular job in Allods. With a fairly large deffend (using Plate at lv 30)+ sick damage + can heal, because it is this job making players enjoy doing in Allods.
Maybe it's a lot of guide-guide type of thing you can find by searching the Web seaching your Favorites, but I just wanted to share a little guide according to what I play now.

Allods Melee Healer PVP


Healaer Race

Allods Online distinguishing races in special skills / Special to the race only on the stretcher, although with the same job, same type of healer.

Elf Priest:
Punishment Vindicative siphon where the target with a small amount for 15 seconds with a cooldown of 2 minutes.

Kanian cleric:
Tensess' Shield provides defense based on the stats Endurance for 30 seconds with 2 minute cooldown

Xadaganian Inquisitor:
Unshakeable Conviction makes you and your group members immune to Control Effects for 10 seconds

Arisen Heretic:
Warped Faith Faith increases by 30% for 30 seconds with a cooldown of 2 minutes.

Choose the race that wise and in accordance with the desires of your heart so as not to repeat it again from scratch.

Stat

Possible for the beginner is very confused with the stat that is in Allods Online, since stat on Allods very different from the existing games so far.

For Healer stat itself consists of:

Intelligence - Increase Damage and Healing. Very, very important for the healer to keep raising this stat
Wisdom - Increase total Mana and mana regeneration.
Luck - Increase critical chance and lowers the possibility of glancing blow on the heal and damage. (Recommended percentage reaches 30% chance of critical and 7% glancing).
Perception - The possibility to receive the spell blocked, dodged or absorbed (the higher the percentage the less likely to be diblock, dodged or absorbed). Recommended for menaikannya to below 30%.
Faith - Reduces the possibility of wound heal resist complexities. Depending on circumstances, faith is vital to the Healer. For PvP needs and Healing, great faith is strongly recommended for them.

But the stat that I had been run in Allods, Wis Luck 60% and 40%. Int, Perception and Faith only from Equip.

Talent

In Allods Talent There are two parts the first is the Skill Tree (Skill Tree) and the second is a supporter of the skills-skills that exist in the Skill Tree (could be a passive or active skill skill [new skills])

Talent builds draws upon the experiences Allods I played in, there may be shortcomings and advantages. All come back to you to build a Talent that you think good. To discuss the advantages and disadvantages of this talent we expect from your comments and input to achieve the best Talent.

29 January 2012

Dark Legends Vampire-themed MMORPG

MMORPG called Dark Legend officially announced, this is a vampire-themed MMORPG will, have a lot more information to share, players will have the character of a vampire, a werewolf and all you are out to kill, undead, demons, and even human beings, including the fictional world of the undead vampire You will be confronted.

First of all, Dark Legend is the story of the legendary game to drive more than before. Not only the story is told through a multi-player missions, players will also be able to perform a quick single-player quest. These quests are quick, interactive picture book of the vampire experience life up close and personal players can complete missions to deal with a tap to create briefing cut scenes.

Mechanics and new game like this is also related to the combat system is slightly different. Like previous games, but quick action will have a normal attack, players will also be able to say not only drain the enemy's health, you can use something like a charge attack You can. It is reasonable to consider a vampire after all. Despite such attacks would have the charge, the battle will be assumed to be fairly fast pace.

There is also mention of a secret society in which players can participate, whether it refer to a real vampire bloodline can create guilds and players must 見守Ranakere. We just like studio time and space, including the lineage with the ability to do different pedigree they are usually carried out all hope that. The game player recently, the revelation that vampires exist and are desired, open to the world that came out of man. This is a werewolf and a human rather pissed off, before you all go down hill when it enters the mix and other creatures of the devil wants to mean the head of all vampires on the pile, likely to treat them.

Guild Wars 2, Will the game satisfy?

MMORPG has certainly gone through many aspects of development. It even borders becomes mythical, something talked about but never seen. So you can not blame us list the game as one of the most anticipated of the year. This time, the game may have regained its status as a long-awaited. Again, they are excited about MMO players. Some of them are even more excited for Guild Wars 2 than for Star Wars - The Old Republic, and certainly says a lot.

Announced in 2007 the Guild Wars 2 fans did not give up long ago. In 2009, developer ArenaNet comfortable enough to issue the trailer. Then it was announced that the game may end up postponed to 2011, a demo ready by 2010. It is now 2012 and we are still waiting - or not. So here's the big news - Guild Wars 2 will finally be released this year. Also, "select button" to be invited to a limited beta in February. More people will be asked to test the game in March and April. This could mean that the game comes out in late spring or early summer. Right now, the game title definitely looks like it is ahead in terms of development. This could then be the year that sees some of the games that looked as though they were not ever going to start on time. We wonder how much has changed with Guild Wars 2, because of his previous appearances. The game was announced several years ago and was expected to be released much earlier than this year. But here we are, finally, knowing that the game comes out soon or early.

World of Midgard MMORPG

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World of Midgard MMORPG is currently under development, we have been covering fairly extensively. Well the second round of closed beta testing is now over and the third is starting up today. Those of you who, until now, haven't gotten into the closed beta, check your emails, your invite might be there.



Midgard is one of the Nine Worlds and is an old Germanic name for our world and is the home of Humans, with the literal meaning "middle enclosure". This name is attested in many ancient Germanic languages. It occurs in Old Norse literature as Miðgarðr. In Old High German poem Muspilli it appears as Mittilagart. The Gothic form Midjungards is attested in Luke's Gospel as a translation of the Greek word οἰκουμένη. The word is present in Old English epic and poetry as Middangeard; later transformed to Middellærd or Mittelerde ("Middle-earth") in Middle English literature.

All these forms are from a conjectural Proto-Germanic *medja-gardaz (*meddila-, *medjan-). Even if the two terms derive from Indo-European roots *medhyo ("middle") and *ghartos ("enclosure"), the construct exists only in Germanic. It's possible to speculate about the ancientness of this cosmological concept, but it may be inappropriate to trace back the Germanic terminology in common Indo-European.

The Danish and Swedish form Midgård or Midgaard, the Norwegian Midgard or Midgård, as well as the Icelandic form Miðgarður, all derive from the Old Norse term. http://en.wikipedia.org/wiki/Midgard

27 January 2012

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The MMORPG is currently in open beta testing, staged for full release in February 2012. It is published by Square Enix in North America while Ankama Games retains publishing rights for the rest of the world. Islands of Wakfu, a spinoff of the online game, was released on March 30, 2011 for the Xbox Live Arcade. -wikipedia



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25 January 2012

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Top 10 MMORPG Games 2012

Search on the internet, what why where online game what would "booomm" in 2012, shortly looking, i find interesting videos by WoahUrK0ed. This can be a reference for some gamers who are looking for a new game in 2012.



1. Guild Wars 2
2. Tera
3. Continent of Ninth
4. Kingdom Under Fire 2
5. Blade & Soul
6. Dragon Nest
7. Everquest 2
8. Vindictus/Mabinogi Heroes
9. Lord of the Rings Online
10. Dungeons and Dragons Online Unlimited

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24 January 2012

Guild Wars 2 Achievements Guide

The latest videos about the achievements!

Guild Wars 2 : Hall of Monuments Guide

Guild Wars 2 rewards are based on the achievements and honors accumulated by all the characters on your Guild Wars account. These are collected in the Hall of Monuments, which is available in Guild Wars: Eye of the North. As many Guild Wars players know, the Hall of Monuments is an instanced location, a massive trophy vault that is personalized to your characters. The Hall commemorates your achievements in Eye of the North, the original Guild Wars, Guild Wars Factions, and Guild Wars Nightfall. The monuments in the Hall are worth points that you can use to provide your Guild Wars 2 characters with exclusive titles, companions, and items.

Hall of Monuments, a revered chamber in the Far Shiverpeaks, trophies and tapestries celebrate the victories and achievements of heroes. 250 years in the future, the glory of your previous deeds still shines through the ageshttp://www.blogger.com/img/blank.gif. With our new web application, the Hall of Monuments Reward Calculator, you can see what rewards your Guild Wars 2 characters will inherit from your Guild Wars account.

The rewards that your Guild Wars 2 characters earn are exclusive to the Hall of Monuments and can't be picked up or earned anywhere else. Depending on your Guild Wars characters' history. Your new Guild Wars 2 characters will be able to use these low-level items and armor right away, and we'll provide you with the means to use these special items as you advance to higher levels.

Guild Wars 2 : Hall of Monuments Guide go here

Guild Wars 2 Major Boss Guide

Shadow Behemoth



Tequatl the Sunless



The Shatterer

Guild Wars 2 Dynamic Events Guide Part 2

Normal/Miniboss Videos:

Pirates attack and set fire to a town in Gendarran Fields



Undead ship comes out of water in Sparkfly Fen



Random beast boss splattering thief in Gendarran Fields



Help defend hay bales from bandits



Queensdale



Defend Charr armory from Flame Legion attack

Guild Wars 2 Dynamic Events Guide

Tutorial Event Videos:





Guild Wars 2 Best Professions

Guild Wars 2 relies on to the classic one of DPS, Heal and Tank. GW2 is one of damage, control and support. There are no dedicated healers, tanks or ally targeted skills.

The warrior

The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.

Adrenaline makes the warrior more powerful, increasing his damage output with every attack while powering up his burst skill. Each weapon set has a single designated burst skill which a warrior can trigger by spending all his built-up adrenaline to unleash a powerful attack. The warrior can use his burst skill at any time, but the more adrenaline stages he has filled, the more devastating his attack will be. Some burst skills apply more and varying conditions while others simply do more damage.

Each weapon serves a different role, allowing the warrior to customize his play style. Warriors can compliment main hand weapons like swords and maces with a shield, warhorn or dual wielded weapon, but their role is still mostly defined by the main or two-handed weapon.

A SWORD warrior is quick and mobile; he bleeds his enemies as he bounces between them with a Savage Leap.

An AXE warrior quickly builds up his adrenaline and can deliver powerful spike attacks.

A HAMMER warrior pounds his foes and the ground with area attacks that stagger groups of enemies.

A warrior with a MACE disrupts his enemies with powerful stunning attacks, and hits them where it hurts leaving them susceptible to further blows.

A warrior with a GREATSWORD uses his momentum to deliver sweeping area effect damage attacks while gliding around the battlefield.

Warriors with a LONGBOW light their arrows on fire to inflict area-of-effect damage.

The RIFLE is a single-target ranged weapon that a warrior can use to pull monsters or finish off a fleeing foe.

Warriors have a number of special skill types:

Stances—These are toggle skills that let you turn on an enhancement at the cost of energy regeneration. For example, a warrior could hit Berserker's Stance which drains his energy, but gives him adrenaline regeneration. You can easily toggle off Berserker's Stance and send the skill into recharge.
Chains—A set of three skills that share a single skill slot, chains go off in sequence if you are hitting your target. For example, the sword chain skills Sever Artery, Gash, and Final Thrust are all on the same key, so rather than making a sword warrior spend three slots, they stack to fill only one slot. Chains effectively give a warrior two extra weapon skills on a weapon set.
Banners—The warrior calls down banners to buff his allies with attack power. A banner can be picked up and carried around to move the buff, or it can be planted in an area to convey the buff, allowing the warrior to continue fighting. One example is Banner of Courage, which increases the melee damage of allies within its range.
Shouts—Shouts are skills that affect a large area and give bonuses to allies or debuff enemies. A warrior could use the shout On My Mark to lower an enemy's armor and call a target out to allied party members.
Charge Skills—Some skills can be held down to power them up for more impressive attacks. A warrior with a mace can wind up the powerful skill Obliterate and release it at four different power levels to do increasing amounts of damage.



The ranger

The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.

A ranger is accompanied by his pet, a loyal animal companion. Rangers charm pets and then bond with them. A ranger can have up to three pets at his call, but generally speaking, only one pet can be active at any time. Pets' base health, armor, and damage are based on the level of the player that owns them.

Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics.

Rather than manage a unique resource in combat, a ranger will manage his pet, assigning them a behavior from aggressive to passive. A ranger can also manage his pet by giving commands such as "attack," "heel," and "stay."

Rangers have a number of special skill types:

Traps--Traps are utility skills that can be placed at a ranger's current location. When an enemy enters a trap, it is triggered. For example, Spike Trap will cripple and bleed enemies that pass through it. A trap can remain active as long as the ranger chooses to remain close to it. A ranger can only have one of each trap type out at any given time.

Spirits--A spirit skill summons a nature spirit that influences the area around it. For example, Sun Spirit applies additional fire damage to allied attacks inside its influence. A spirit stays out for a short period of time and goes away if the ranger wanders too far away from it. Spirits can be attacked by enemies and removed from the battle. A ranger can only have one of each type of spirit out at any given time.


Necromancer

A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink.

A necromancer feeds on death and decay. Life force is the energy that a necromancer uses to extend his own life. Using specific skills, a necromancer builds up life force by attacking and killing enemies. Rather than going into a downed state when he runs out of health, a necromancer automatically activates the Death Shroud ability. A necromancer can continue fighting in the ghostly Death Shroud form until he either runs out of life force or he gets a kill, rallying back into his own corpse.

Necromancers have a unique set of special skills:

Wells—Wells are persistent spells that allow a necromancer to control the area around him. Created at the necromancer's location, wells affect targets within the skill's range. Well of Blood, for example, applies a regeneration boon to all allies within it. A necromancer can only have one well skill active at any time.

Minions—The necromancer summons undead minions to attack foes and do his bidding. Every minion-summoning spell has an associated secondary spell that appears after the minion has been summoned. This secondary spell destroys the minion while providing a powerful effect to the necromancer. For example, necromancers have a healing skill called Summon Blood Fiend that creates a minion that heals its master while it attacks. After the minion has been summoned, the Summon Blood Fiend skill is replaced by the skill Taste of Death, which allows a necromancer to destroy the minion to gain a larger amount of health.

Marks—Necromancers can also place marks--ground-targeted spells with a variety of potent effects. For instance, Mark of Blood damages enemies while placing a regeneration boon on nearby allies. Marks will trigger after a set period of time, but a necromancer can always trigger their marks on command by hitting the skill again.

Fear—Necromancers use a condition not available to any other profession: fear. A removable condition, fear makes an enemy flee directly away from a necromancer for a short period of time. For example, a necromancer can use Doom to instill fear in a single target.


The guardian

The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.

Each guardian is supported by passive benefits, but he can relinquish those benefits, passing his powers on to his allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party's flanks.

Guardians have developed three virtues that empower them in combat. By wielding Justice, the guardian's attacks can burn his enemies. With Courage, the guardian can shrug off even a mighty blow. Through Resolve, the guardian passively regenerates health, allowing him to wade into the most dangerous situation and come out alive.

Guardians also have a number of special skill types:

Spirit Weapons—The guardian can summon spirit weapons to fight at his side for a limited time. Spirit weapons cannot be attacked by enemies and can be commanded to inflict a powerful attack before disappearing. For example, Hammer of Wisdom can be summoned to fight alongside a guardian, then commanded to knock down an enemy and vanish.

Symbols—The guardian places symbols on the ground, where they inflict damage to enemies or deliver a benefit to allies. Symbols persist for a few seconds and then go away. For instance, Symbol of Faith is a hammer attack that leaves a transient symbol on the ground, giving allies the Vigor boon.

Wards—A ward is a marked area on the ground that stops enemies from passing through while allowing allies to move freely. For example, a staff-wielding guardian can create a Line of Warding in front of him that keeps enemies from reaching the allies behind him.

Aegis—Guardians are adept in the use of Aegis, a removable boon that blocks the next attack. Guardians have access to this boon through the virtue of Courage.


The Thief

A master of stealth and surprise, the thief is deadly in single combat—particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them.

While other professions rely on recharge rate for their weapon skills in combat, thieves rely on Initiative. Thieves have ten points of Initiative to use, and they gain back one point every second. Weapon skills cost Initiative points, but they have no recharge time, so thieves can use them back-to-back. This allows the thief to keep their options open at all times or unleash a rapid flurry of powerful attacks.

Thieves make use of a special skill called Steal, which generates a useful environmental weapon in the thieves' hands based on the monster or player that they stole from. For example, when stealing from a moa bird, a thief might get a handful of feathers that they can throw to blind enemies around them.

When using a main hand and off-hand weapon combination, the thief differs from other professions. Their first two skills come from the main hand weapon, while the last two skills come from the off-hand weapon. The final skill, called their Dual Skill, is determined by both weapons. For example, a thief with two daggers will have Leaping Death Blossom as their Dual Skill, but a thief with a dagger and a pistol will have Shadow Shot as their Dual Skill.

Thieves have a number of special skill types:

Stealth—Thieves can disappear into the shadows. This allows them to become invisible to enemy players and to ignore aggro. When in Stealth mode, the thief can still be damaged, which temporarily reveals them. When a thief is hidden, attacking will break the deception.

Shadow Stepping—Thieves can get in and out of battle quickly by using a technique called Shadow Stepping. This skill allows them to disappear from one location and then instantly appear at a different location by traveling through the shadows.

Traps—Thieves use traps to ambush unsuspecting enemies and control areas. For example, Shadow Trap is a trap that puts the thief into Stealth and Shadow Steps them back to the trap's location.


The elementalist

The elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the elementalist truly formidable.

Rather than swap weapons to adjust to new situations, the multi-faceted elementalist quickly adapts to new threats by attuning to different elements as needed. When the elementalist attunes to any of the four elements, she receives intrinsic bonuses that continually empower her.

With FIRE attunement, the elementalist can inflict scorching damage on multiple enemies by turning the ground to fire or raining down molten rock from the skies. Why kill just one enemy when you can burn them all? Just by attuning to fire, the elementalist automatically causes flame damage to any foe foolish enough to touch her.

When the elementalist attunes to AIR, she can harness wind and lightning to target specific foes with focused, high-damage attacks. Dazzling bolts of lightning rip from the elementalist's fingertips, and brilliant flashes of light blind her enemies. When an elementalist attunes to air, nearby enemies are continuously pelted with lightning strikes.

WATER attunement forgoes the raw damage of air and fire, in favor of controlling an opponent's movement. By creating slippery ice or freezing foes solid, water attunement ensures that the battle is always fought on the elementalist's terms. Nearby allies receive continuous healing from an elementalist who is attuned to water.

In the most dangerous situations, the elementalist relies on the powerful defense of EARTH attunement. An earth elementalist uses the ground under her feet to defend herself and her allies, turning flesh to stone, destabilizing foes with seismic shocks, and destroying threats with volcanic eruptions. Earth attunement automatically confers magical protection to the elementalist.

Elementalists have a number of special spell types:

Glyphs—These arcane spells enhance or modify the natural power of the elementalist. She uses the Glyph of Elemental Power to increase the damage, range, and duration of her spells.
Signets—Signets provide an ongoing benefit to the elementalist, but can also be activated for a greater effect. An elementalist equipped with the Signet of Earth has increased damage resistance, but activating the Signet sends out a wave of stone, stunning nearby enemies.
Conjure Spells—The elementalist uses Conjure spells to summon useful items and potent weapons that she or other party members can use. For instance, she uses Conjure Flame to create a fiery rock to hurl at the enemy.
Area Spells—Using Area spells, the elementalist creates hazards and mayhem all over the field of battle. The elementalist fires lava arrows in a cone-shaped blast or creates walls of fire that scorch any enemies passing through.



Mesmers

Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight. Just when you think you've figured out what the mesmer is doing, illusions begin to shatter, clones start to fade away, and you realize you've been swinging at empty air all along. It's hard to keep your eye on the real mesmer.

The mesmer doesn't have the brute power of the warrior, or the ranged devastation of the ranger. Instead, the mesmer weaves a web of interlaced illusions, conditions, and phantasmal sources of damage. Through skillful play, mesmers combine these pieces into a deadly puzzle to be solved by their foes, while also helping their allies.

Illusions—Mesmers create illusions—mind tricks that manifest themselves physically. Most illusions are directed at a specific target, but anyone can see and attack them. They can only exist for as long as that target is alive and can only be dispelled by attacking the illusion itself. A mesmer can maintain up to three illusions at a time, with the oldest illusion being replaced by the newly created one. There are two types of illusions: clones and phantasms.

Clones are illusions that look just like the caster, have the caster's name, and have basic behaviors. Clones have low health and tend to do little damage. For example, a mesmer equipped with a sword has two clone-summoning skills: Leap, which launches him forward, leaving a clone at his location, and Illusionary Leap, which summons a clone at his location that then jumps forward.

Phantasms are illusions that look like the caster but have their own names and carry special illusionary weapons, which look different and have specific behavior. Phantasms are more powerful, having more health and causing more damage. For example, a staff mesmer can summon an illusionary mage that attacks its target and deals extra damage for each inflicted condition.

Mantras are a category of skill that have two phases. The mesmer first activates the mantra, which has a long cast time and replaces that skill slot with an instant-casting skill that the mesmer can then use. Mantras are powerful because many can be charged up before battle and then used in the middle of another spell, without interrupting that spell. For example, Mantra of Pain can charge up into an instant-damage power spike that can be used during a channeled spell, such as the greatsword skill.


Engineers

Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.

Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.

Weapon Kits—These are utility skills that equip a new weapon in the engineer's hands when activated. For example, the flamethrower kit creates a short-range AOE weapon the engineer can use to overwhelm foes. The flamethrower has skills like Immolate to damage nearby enemies, Air Blast to defend from ranged attacks, and Backdraft to suck enemies into range of the weapon's powerful attacks.

Backpack Kits—When activated, these special utility kits equip a backpack that replaces the engineer's current weapon skills with a set of more specialized skills. For example, a bomb kit puts a backpack on engineers that allows them to deploy bombs with a variety of effects including smoke, concussion, and fire.

Turrets—An engineer can deploy turrets: immobile allied devices that help defend and control an area. When a turret is deployed, the skill in that slot is replaced with its overcharged version. For example, an engineer can deploy a Thumper Turret to cause AOE damage, and then activate the overcharge versiohttp://www.blogger.com/img/blank.gifn of that skill for a big thump attack that knocks down nearby enemies. An engineer can interact with deployed turrets, packing them up and moving them around. This removes the turret—and the option to overcharge it—triggering a short recharge before that turret can be deployed again. Only one of each type of turret can exist at a time.

Tool Belt—An engineer tool belt is a set of special skills above the weapon skill bar. It enhances the effectiveness and functionality of the engineer's utility and heal skills. The tool belt can add a self-destruct skill to turrets or a detonation option to all mines. When paired with the grenade kit, the tool belt allows a grenade barrage; with the med kit, it adds a self-healing skill.


SOURCE : guildwars2.com

Guild Wars 2 Best Class

Guild Wars 2 will introduce several new playable races. The five playable races are:

Asura
Charr
Human
Norn
Sylvari


Guild Wars 2 is the highly anticipated sequel to ArenaNet’s flagship title. Due to launch sometime in 2012, GW2 aims to fix a lot of what’s “wrong” in the MMO world. With reworked combat mechanics, a focus on Dynamic Events, voiced quest dialog, several new professions, fan-favorite races, and the massive open world of Tyria. Different races will have different advantages and disadvantages through racial skills rather than specific stats being increased. For example, the norn will be able to shape-shift into a half-bestial half-norn form for various benefits, the asura will have the ability to control golems, and humans will be able to summon Hounds of Balthazar to the fight. Guild Wars 2 is on track to be far more epic in scope than the original. while still retaining the F2P business model. The reliance on a holy trinity of class-roles is gone too, with every profession in GW2 being able to take on several roles, including that of a healer.

Each race will have unique choices to make at character creation which will provide a background story for that character. Examples are the social standing of the human and the sylvari "cycles". These will provide no advantage or disadvantage. On top of it all, there will also be several unique forms of PVP for the competitive gamer: from match-made contests that any gamer will be familiar with to massive World vs. World vs. World wars that pitch entire servers against one another. ArenaNet hopes there will be something for everyone in Guild Wars 2.

20 January 2012

Rift : Patch 1.7

Trion Worlds is to always maintain the quality of the game along with the fantasy MMO Rift. Patch 1.7, entitled "Carnival of the Ascended", which will bring some improvement throughout the Ascended, will soon come up in accordance with that written on the forum Rift.



Here is an outline that covers the patch 1.7:
PvP is not like that before with the progress and better rewards.
Ascended weeddings: Sharing life along with the idol of your heart, Telara-style
River of Souls Chronicle: Adventure for two Undead
New Master Mode dungeons
Expert dungeon overhaul: More choice, more drop items!


In addition, there will be free to come again on January 19 to 22. You can re-Exploring the World of Telara back for the first time for free.

Dragon Nest Alchemist Guide

Dragon Nest Alchemist Guide - Dragon Nest will provide a new profession, "Academic" to players in North America and Southeast Asia.

According to the Korean version, the second job for Academic is "Alchemist" the Alchemist using the cannon as a weapon called "Kayala" in Korea. In addition Alchemist also use grenade to do elemental damage.

Dragon Nest Alchemist

Alchemist has many other skills, like magic to elemental damage and the most interesting part of this profession is to combine different elements to create the strongest attack. In addition, the Alchemist can also be summoned to help him fight the monster or remove the AOE healing spells.

Alchemist will appear for the test in Korea on January 12, 2012. Bookmark for upate Dragon Nest Alchemist Guide.

Aion FTP download

The announcement for the player in Europe that have been waiting for "Aion" free-to-play, since January 19 yesterday, can already be downloaded Aion client to prepare launchnya in February.

FTP Close Beta will begin on January 26, to register can be through their website at: Aion FTP. And for those who elect to follow the closed beta will get a "Veteran Account" so Aion launch FTP. Own account in order to function veteran player can open the store and send mail with attachments.

There will be prizes for participants Close Beta for reaching a certain level:
• 07-day Gold Packet Veteran Account to all participants who reach level 10 on the game between January 26 to February 16.
• 15-day Gold Packet Veteran Account to all participants who reach level 20 on the game between January 26 to February 16.
• 30-day Gold Packet Veterans accounts to all participants who reach level 30 on the game between January 26 to February 16.

According to the publisher FTP Aion, Gameforge:
Beta clients are in German, English and French, while the game will only support English language course during the beta test. Test version of the item shop is also open during the beta for the player for free. Once the test was setelai, all characters will be removed and in-game prizes will be transferred to the player in the official version of the game.

SWTOR "Rise of Rakghouls" Hack

One month after launch, now "EA", "BioWare" and "LucasArts' first ready to release updates for their online games," Star Wars: The Old Republic ".

Launching on January 17, "Rise of Rakghouls" will introduce a new game content, balancing additional features and bug fixes as well. BioWare will continue to release game updates and plans for the next update was in March 2012 to add Flashpoints, Operations, WarZones and a new gaming system.

There will be a new Operation Flashpoint and the Rise of the Rakghouls also changes to the game, including PvP WarZones to level 50, additional anti-aliasing on and change the Open World PvP on Ilum.

Kaon Under Siege is a new combat group in the Kaon, Hegemony planets tion, group of four players Republic or Imperial should lead to destroy the appearance Rakghouls Kaon also secured Hegemony tion. Flashpoint has Normal and Heroic mode, but Flashpoint is only accessible to characters level 50 only.

Karagga's Palace is a continuation of the Operation. In Operation, team consisting of eight or sixteen players will face Karagga and the Hutt Cartel after the Hutts are not to be neutral and break their treaty with the Republic and the Empire. Operation itself has a mode Normal, Heroic and Nightmare. SWTOR "Rise of Rakghouls" Cheats will available soon.

Age of Wushu Online

Wuxia trational Snail Games USA owned Colossal MMORP, Age of Wushu. In your journey to master the traditional art of ancient Chinese "Wushu", the players will face a battle in every action and also the players must choose or meet their own destiny. No two story characters will be played at the same time, because every act of yours is the determining property inheritance. Of the 300 teams of developers and more than 5 years in the making of Age of Wushu.

Martial Arts Schools introduces eight existing class at the Age of Wushu Online.

Schools - Shaolin

Dhyana benefits the world, all sorrow and pain can be removed.

Shaolin is not only proficient in Dhyana, but also an expert in martial arts Kongfu. Shaolin is the leader of external capabilities. Believed in the existence of divine justice. Shaolin also has a huge fame in Wulin.

Skills

Dharma Stick
Buddha Palm
Etc.


Schools - Wudang

When Yin and Yang Become one, the benevolence is Invincible.

Wudang was founded by Zhang Sanfeng focused by using softness to counter violence. Wudang Qi and more use of internal strength to do battle.

Skills

Dragon Slaying Sword
Taiji fist
Taiji sword
Zhenwu formation
Etc.


Schools - Emei

"Jinding soft finger" jade changes to bone and ice to flesh

Guo xiang founded by Emei when he was 40 years old. Emei is a woman who is never willing to surrender and defeat of the men. They are very membeci crime as a deadly enemy, they have a strong sense of justice and is always ready to help the weak.

Skills

Zixiao Kong-fu
Ruyi Kong-fu
Xuannu formation
Tianyin tune
Etc.


Schools - Tang

Rain spread across the sky, justice and evil separated by only a thought.

Tangmen is a family that is very popular with users of weapons hidden in Wulin, they are very proficient in the use of concealed weapons and poisons.

Skills

Stormy flower needles
Shihun blade
5-poison scroll
Qisha scroll
Etc.


Schools - Beggar Sect

Subdue the Dragon and TAME the tiger, all for the high Morality.

Beggar Sect is the largest sect of keadilam in Jianghu. Beggar Sect is the lowest group but they are very resilient and spirited helper. Beggar Sect known as "Dog Beating Staff Technique" and "Eighteen Dragon-subduing Palms".

Skills

Dragon Subduing Palm
Dog-hitting stick
Yuyang kong-fu
Dog-hitting formation
Etc.


Schools - Scholar

Phoenix dances in ninth heaven, and plays a grief-strichen music.

Scholar mostly scholars who are good at playing the harp, chess, and painting. Their attack came from music and dance this is what makes them so unique. They focused on the use of internal skills.

Skills

Anran melody
Phoenix Sky
Mingyu kong-fu
Bagua formation
Etc.

Schools - Royal


Change of souls in hell, and the chase of souls in the world.

Royal Guards was established in the Ming Dynasty. As the royal military institution, the Royal Guards have strong skills evil. They are frightening evil sect in Jianghu.

Skills

Tianmo Kong-fu
Xiuluo Kong-fu
Shiyue
Liuhe formation
Etc.


Schools - Blissful

Ghost King has insight into sky, and sneers at the hollow prosperity of the world.

The workers of the valley Blissful most of them have strange properties, evil and cruel. They are rampant in Jianghu and killed a large number of people. They became one of the secret evil sect Jianghu.

Skills

Wugui Kong-fu
Duoming sword
Blissful fist
Tianyu
Etc.



Key Features


-No Levels, No Classes: If you do not meet the level of certain conditions, then you are unable to choose an existing class.
-NPC Random Encounter System: You can find a special NPC who will be present only when a particular course.
-8 Martial Arts Schools: You can memlilih crafting school you sukain to improve your crafting abilities.
-Counter Combat System: In this game, when the characters fight against the enemy, it can automatically issue a counter attack ability when under attack from the enemy.
-Aerial Combat: Can the air war.
-32 Guild Sites: Can be upgraded to improve the defenses of each guild and guild leaders and guild members must work hard to build this.
-5000 Equipment Types: There are approximately 5000 types of equipment that existed at Wushu referred Unique equipment.
-17 Professions: 17 Profession / job that you enjoy.
-30 Online Activities: Can not online? Allow a character such as NPC. A true master never sleeps!
-6 Unique Story Lines: The storyline is unique to the players feel in Wushu.

Each skill has a unique martial arts action that will produce special effects, it also provides a traditional game controller that can be the players use.

For PvP system, this system has no restriction level only difference is the level of skill or ability possessed by the character of each, and the players will get the sanction of punishment if you kill too many other players who have a much lower level than with the level of the players have. Your skill level in playing your character is your fate in the PvP arena.